CS50_Platformania/DeathMenu.cs

37 lines
937 B
C#

using UnityEngine.SceneManagement;
using UnityEngine;
using UnityEngine.UI;
public class DeathMenu : MonoBehaviour
{
public Text score;
public Text highScore;
private void Start()
{
score = GameObject.Find("Score").GetComponent<Text>();
score.text = "Score " + coin.coinCounter.ToString();
highScore = GameObject.Find("HighScore").GetComponent<Text>();
if (PlayerPrefs.GetInt("HighScore", 0) <= coin.coinCounter)
{
PlayerPrefs.SetInt("HighScore", coin.coinCounter);
highScore.text = "New High Score ! : " + PlayerPrefs.GetInt("HighScore", 0).ToString();
}
else
{
highScore.text = "High Score: " + PlayerPrefs.GetInt("HighScore", 0).ToString();
}
}
public void Restart()
{
SceneManager.LoadScene("MainScene");
}
public void Quit()
{
Application.Quit();
}
}