using UnityEngine.SceneManagement; using UnityEngine; using UnityEngine.UI; public class DeathMenu : MonoBehaviour { public Text score; public Text highScore; private void Start() { score = GameObject.Find("Score").GetComponent(); score.text = "Score " + coin.coinCounter.ToString(); highScore = GameObject.Find("HighScore").GetComponent(); if (PlayerPrefs.GetInt("HighScore", 0) <= coin.coinCounter) { PlayerPrefs.SetInt("HighScore", coin.coinCounter); highScore.text = "New High Score ! : " + PlayerPrefs.GetInt("HighScore", 0).ToString(); } else { highScore.text = "High Score: " + PlayerPrefs.GetInt("HighScore", 0).ToString(); } } public void Restart() { SceneManager.LoadScene("MainScene"); } public void Quit() { Application.Quit(); } }