37 lines
937 B
C#
37 lines
937 B
C#
using UnityEngine.SceneManagement;
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using UnityEngine;
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using UnityEngine.UI;
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public class DeathMenu : MonoBehaviour
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{
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public Text score;
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public Text highScore;
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private void Start()
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{
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score = GameObject.Find("Score").GetComponent<Text>();
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score.text = "Score " + coin.coinCounter.ToString();
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highScore = GameObject.Find("HighScore").GetComponent<Text>();
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if (PlayerPrefs.GetInt("HighScore", 0) <= coin.coinCounter)
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{
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PlayerPrefs.SetInt("HighScore", coin.coinCounter);
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highScore.text = "New High Score ! : " + PlayerPrefs.GetInt("HighScore", 0).ToString();
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}
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else
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{
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highScore.text = "High Score: " + PlayerPrefs.GetInt("HighScore", 0).ToString();
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}
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}
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public void Restart()
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{
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SceneManager.LoadScene("MainScene");
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}
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public void Quit()
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{
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Application.Quit();
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}
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}
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