Godot_3D_controller/Camera3D.gd

29 lines
586 B
GDScript

extends Camera3D
@export var pivot: Node
@export var camera_top: Node
const MIN_ZOOM = 5.0
const MAX_ZOOM = 30.0
const FOV_MULTIPLIER = 0.1
var desiredDistance = 5.0
var distanceStep = 1.0
var desiredFov = 85.0
var fovStep = 1.0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#temp - camera for development
if Input.is_action_pressed("camera"):
camera_top.current = true
else:
self.current = true
pass