29 lines
586 B
GDScript3
29 lines
586 B
GDScript3
|
extends Camera3D
|
||
|
|
||
|
@export var pivot: Node
|
||
|
@export var camera_top: Node
|
||
|
|
||
|
const MIN_ZOOM = 5.0
|
||
|
const MAX_ZOOM = 30.0
|
||
|
const FOV_MULTIPLIER = 0.1
|
||
|
|
||
|
var desiredDistance = 5.0
|
||
|
var distanceStep = 1.0
|
||
|
var desiredFov = 85.0
|
||
|
var fovStep = 1.0
|
||
|
|
||
|
# Called when the node enters the scene tree for the first time.
|
||
|
func _ready():
|
||
|
pass # Replace with function body.
|
||
|
|
||
|
|
||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||
|
func _process(delta):
|
||
|
#temp - camera for development
|
||
|
if Input.is_action_pressed("camera"):
|
||
|
camera_top.current = true
|
||
|
else:
|
||
|
self.current = true
|
||
|
pass
|
||
|
|