extends Camera3D @export var pivot: Node @export var camera_top: Node const MIN_ZOOM = 5.0 const MAX_ZOOM = 30.0 const FOV_MULTIPLIER = 0.1 var desiredDistance = 5.0 var distanceStep = 1.0 var desiredFov = 85.0 var fovStep = 1.0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): #temp - camera for development if Input.is_action_pressed("camera"): camera_top.current = true else: self.current = true pass