[gd_scene load_steps=5 format=3 uid="uid://d33hla52f5lvv"] [ext_resource type="Script" path="res://Scenes/player.gd" id="1_4kub8"] [ext_resource type="PackedScene" uid="uid://r6eytm271sqt" path="res://Art/Adventurer.glb" id="1_f6620"] [ext_resource type="Script" path="res://Scenes/Camera3D.gd" id="3_pm6qi"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_xj4i6"] radius = 0.362804 height = 1.84524 [node name="Player" type="CharacterBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.08211, 0) script = ExtResource("1_4kub8") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.911459, 0) shape = SubResource("CapsuleShape3D_xj4i6") [node name="Pivot" type="Node3D" parent="."] [node name="Root Scene" parent="Pivot" instance=ExtResource("1_f6620")] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) [node name="Skeleton3D" parent="Pivot/Root Scene/RootNode/CharacterArmature" index="0"] bones/0/rotation = Quaternion(0.707107, 8.42937e-08, 8.42937e-08, 0.707107) bones/1/position = Vector3(4.53219e-06, 0.00828953, -0.000456057) bones/1/rotation = Quaternion(-9.79661e-32, 0.23553, 4.0424e-31, 0.971867) bones/2/rotation = Quaternion(-0.0694294, -2.6887e-07, -3.13691e-08, 0.997587) bones/4/rotation = Quaternion(0.0854647, -0.237483, 0.0115782, 0.967555) bones/4/scale = Vector3(1, 1, 1) bones/5/rotation = Quaternion(0.00363648, 2.25668e-10, -2.13629e-09, 0.999993) bones/6/rotation = Quaternion(0.0306859, 1.42484e-06, -5.16837e-09, 0.999529) bones/7/rotation = Quaternion(-0.0245109, -0.000275392, 0.000120303, 0.9997) bones/7/scale = Vector3(1, 1, 1) bones/9/rotation = Quaternion(0.456199, 0.840232, 0.106907, -0.272881) bones/9/scale = Vector3(1, 1, 1) bones/10/rotation = Quaternion(0.674998, -0.403884, -0.387776, -0.480506) bones/11/rotation = Quaternion(-0.121328, -0.0295654, -0.184313, 0.974902) bones/11/scale = Vector3(1, 1, 1) bones/12/rotation = Quaternion(0.0112397, 0.0177445, 0.0104792, 0.999725) bones/12/scale = Vector3(1, 1, 1) bones/13/rotation = Quaternion(-0.0088578, 0.0142183, -0.0933198, 0.995495) bones/14/rotation = Quaternion(-0.0408909, -0.0321456, 0.0670435, 0.996393) bones/14/scale = Vector3(1, 1, 1) bones/15/rotation = Quaternion(-0.0790735, 0.0116557, 0.0250531, 0.996486) bones/16/rotation = Quaternion(-0.0298723, 0.00978076, 0.00496208, 0.999494) bones/16/scale = Vector3(1, 1, 1) bones/18/rotation = Quaternion(0.0257227, -0.0194088, 0.0169106, 0.999338) bones/18/scale = Vector3(1, 1, 1) bones/19/rotation = Quaternion(-0.0899747, 0.0254326, -0.00615306, 0.9956) bones/19/scale = Vector3(1, 1, 1) bones/23/rotation = Quaternion(0.00911317, -0.0503409, 0.127957, 0.990459) bones/23/scale = Vector3(1, 1, 1) bones/25/scale = Vector3(1, 1, 1) bones/26/rotation = Quaternion(-0.0751798, 0.0300851, -0.00748025, 0.996688) bones/28/rotation = Quaternion(0.0170326, -0.07192, 0.226359, 0.971236) bones/30/scale = Vector3(1, 1, 1) bones/33/rotation = Quaternion(0.00387702, 0.198608, -0.345762, 0.917054) bones/33/scale = Vector3(1, 1, 1) bones/34/rotation = Quaternion(0.0417278, -0.122015, 0.0851815, 0.987985) bones/34/scale = Vector3(1, 1, 1) bones/35/rotation = Quaternion(-0.0885877, -0.0556028, 0.121992, 0.987005) bones/35/scale = Vector3(1, 1, 1) bones/38/rotation = Quaternion(-0.626873, -0.307534, -0.439377, 0.565156) bones/39/rotation = Quaternion(-0.205763, -0.193786, 0.323958, 0.902862) bones/40/rotation = Quaternion(0.0105415, -0.0212143, -0.0393221, 0.998946) bones/40/scale = Vector3(1, 1, 1) bones/41/rotation = Quaternion(-0.00885779, -0.0142183, 0.0933198, 0.995495) bones/42/rotation = Quaternion(-0.0528572, 0.0336407, -0.0664886, 0.995818) bones/42/scale = Vector3(1, 1, 1) bones/43/rotation = Quaternion(-0.0887832, -0.0113618, -0.0247415, 0.995679) bones/44/rotation = Quaternion(-0.0298723, -0.00978076, -0.00496206, 0.999494) bones/44/scale = Vector3(1, 1, 1) bones/46/scale = Vector3(1, 1, 1) bones/47/rotation = Quaternion(-0.104393, -0.0269019, -0.0690116, 0.991774) bones/51/rotation = Quaternion(0.00911316, 0.0503409, -0.127957, 0.990459) bones/51/scale = Vector3(1, 1, 1) bones/52/rotation = Quaternion(-0.0819329, -0.160517, 0.0365542, 0.982947) bones/52/scale = Vector3(1, 1, 1) bones/53/scale = Vector3(1, 1, 1) bones/54/rotation = Quaternion(-0.0751798, -0.0300851, 0.00748026, 0.996688) bones/56/rotation = Quaternion(0.0170325, 0.07192, -0.226359, 0.971236) bones/57/rotation = Quaternion(-0.126589, -0.179584, 0.161972, 0.962024) bones/58/scale = Vector3(1, 1, 1) bones/61/rotation = Quaternion(0.0195577, -0.185723, 0.435159, 0.880773) bones/61/scale = Vector3(1, 1, 1) bones/62/rotation = Quaternion(0.0417277, 0.122015, -0.0851815, 0.987986) bones/63/rotation = Quaternion(-0.0885878, 0.0556028, -0.121992, 0.987005) bones/63/scale = Vector3(1, 1, 1) bones/65/rotation = Quaternion(-0.535617, 0.0211013, 0.835658, -0.119768) bones/65/scale = Vector3(1, 1, 0.999973) bones/66/rotation = Quaternion(0.186823, 0.68198, -0.186822, 0.681981) bones/68/rotation = Quaternion(0.55499, 0.125435, 0.804817, 0.168885) bones/68/scale = Vector3(1, 1, 0.999973) bones/69/rotation = Quaternion(0.167543, -0.686971, 0.167542, 0.686972) bones/71/rotation = Quaternion(0.614414, 0.348044, -0.346153, 0.617689) bones/71/scale = Vector3(1, 1, 1) bones/77/rotation = Quaternion(-0.00267377, -3.40937e-05, 9.11591e-08, 0.999996) [node name="CameraPivot" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.887462, 0.460881, 0, -0.460881, 0.887462, 0, 1.89226, 1.01148) [node name="Camera3D" type="Camera3D" parent="CameraPivot" node_paths=PackedStringArray("pivot", "camera_top")] fov = 85.0 script = ExtResource("3_pm6qi") pivot = NodePath("..") camera_top = NodePath("../../CameraTop") [node name="CameraTop" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.572003, 0.820252, 0, -0.820252, 0.572003, 0, 3.46245, 1.18061) fov = 85.0 [editable path="Pivot/Root Scene"]