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commit
4777081ad9
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extends Camera3D
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@export var pivot: Node
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@export var camera_top: Node
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const MIN_ZOOM = 5.0
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const MAX_ZOOM = 30.0
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const FOV_MULTIPLIER = 0.1
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var desiredDistance = 5.0
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var distanceStep = 1.0
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var desiredFov = 85.0
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var fovStep = 1.0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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#temp - camera for development
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if Input.is_action_pressed("camera"):
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camera_top.current = true
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else:
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self.current = true
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pass
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[gd_scene load_steps=6 format=3 uid="uid://capk710xx63l8"]
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[ext_resource type="Material" uid="uid://cwg48c2qqksp5" path="res://Art/ground.tres" id="1_gkoa0"]
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[ext_resource type="PackedScene" uid="uid://d33hla52f5lvv" path="res://Scenes/player.tscn" id="2_ethmb"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_2dbh0"]
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size = Vector3(100, 1, 100)
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[sub_resource type="BoxMesh" id="BoxMesh_svgqi"]
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material = ExtResource("1_gkoa0")
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size = Vector3(100, 1, 100)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_k7wta"]
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[node name="Main" type="Node"]
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[node name="Ground" type="StaticBody3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
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shape = SubResource("BoxShape3D_2dbh0")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
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mesh = SubResource("BoxMesh_svgqi")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.372696, 0.927953, 0, -0.927953, 0.372696, 0, 33.3412, 6.74177)
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shadow_enabled = true
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[node name="Player" parent="." instance=ExtResource("2_ethmb")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.177785, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.55861, 1.07345, 0)
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mesh = SubResource("CapsuleMesh_k7wta")
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extends CharacterBody3D
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const SPEED = 5.0
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const JUMP_VELOCITY = 4.5
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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var mouse_origin
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@export var sensitivity = 200
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func _physics_process(delta):
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# Add the gravity.
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if not is_on_floor():
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velocity.y -= gravity * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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var direction = Vector3.ZERO
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var modifier = 1
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# We check for each move input and update the direction accordingly.
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if Input.is_action_pressed("move_right"):
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rotation.y -= 0.04
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if Input.is_action_pressed("move_left"):
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rotation.y += 0.04
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if Input.is_action_pressed("move_back"):
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direction += transform.basis.z
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modifier = 0.5
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$"Pivot/Root Scene/AnimationPlayer".play("CharacterArmature|Run_Back")
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if Input.is_action_pressed("move_forward"):
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direction -= transform.basis.z
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$"Pivot/Root Scene/AnimationPlayer".play("CharacterArmature|Run")
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if direction != Vector3.ZERO && is_on_floor():
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direction = direction.normalized()
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velocity.x = direction.x * SPEED * modifier
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velocity.z = direction.z * SPEED * modifier
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elif is_on_floor():
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$"Pivot/Root Scene/AnimationPlayer".play("CharacterArmature|Idle")
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velocity.x = 0
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velocity.z = 0
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move_and_slide()
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func _input(event):
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# Changing mouse to Warp Mode on right mouse
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if event is InputEventMouseButton && event.button_index == 2:
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if event.pressed == true:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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mouse_origin = event.position
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if event.pressed == false:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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# Handling rotation on mouse movement
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if Input.is_action_pressed("right_click"):
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if event is InputEventMouseMotion:
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rotation.y -= event.relative.x / sensitivity
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$CameraPivot.rotation.x -= event.relative.y / sensitivity
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$CameraPivot.rotation.x = clamp($CameraPivot.rotation.x, deg_to_rad(-45), deg_to_rad(90))
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@ -0,0 +1,113 @@
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[gd_scene load_steps=5 format=3 uid="uid://d33hla52f5lvv"]
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[ext_resource type="Script" path="res://Scenes/player.gd" id="1_4kub8"]
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[ext_resource type="PackedScene" uid="uid://r6eytm271sqt" path="res://Art/Adventurer.glb" id="1_f6620"]
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[ext_resource type="Script" path="res://Scenes/Camera3D.gd" id="3_pm6qi"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_xj4i6"]
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radius = 0.362804
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height = 1.84524
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[node name="Player" type="CharacterBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.08211, 0)
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script = ExtResource("1_4kub8")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.911459, 0)
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shape = SubResource("CapsuleShape3D_xj4i6")
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[node name="Pivot" type="Node3D" parent="."]
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[node name="Root Scene" parent="Pivot" instance=ExtResource("1_f6620")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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[node name="Skeleton3D" parent="Pivot/Root Scene/RootNode/CharacterArmature" index="0"]
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bones/0/rotation = Quaternion(0.707107, 8.42937e-08, 8.42937e-08, 0.707107)
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bones/1/position = Vector3(4.53219e-06, 0.00828953, -0.000456057)
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bones/1/rotation = Quaternion(-9.79661e-32, 0.23553, 4.0424e-31, 0.971867)
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bones/2/rotation = Quaternion(-0.0694294, -2.6887e-07, -3.13691e-08, 0.997587)
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bones/4/rotation = Quaternion(0.0854647, -0.237483, 0.0115782, 0.967555)
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bones/4/scale = Vector3(1, 1, 1)
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bones/5/rotation = Quaternion(0.00363648, 2.25668e-10, -2.13629e-09, 0.999993)
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bones/6/rotation = Quaternion(0.0306859, 1.42484e-06, -5.16837e-09, 0.999529)
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bones/7/rotation = Quaternion(-0.0245109, -0.000275392, 0.000120303, 0.9997)
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bones/7/scale = Vector3(1, 1, 1)
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bones/9/rotation = Quaternion(0.456199, 0.840232, 0.106907, -0.272881)
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bones/9/scale = Vector3(1, 1, 1)
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bones/10/rotation = Quaternion(0.674998, -0.403884, -0.387776, -0.480506)
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bones/11/rotation = Quaternion(-0.121328, -0.0295654, -0.184313, 0.974902)
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bones/11/scale = Vector3(1, 1, 1)
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bones/12/rotation = Quaternion(0.0112397, 0.0177445, 0.0104792, 0.999725)
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bones/12/scale = Vector3(1, 1, 1)
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bones/13/rotation = Quaternion(-0.0088578, 0.0142183, -0.0933198, 0.995495)
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bones/14/rotation = Quaternion(-0.0408909, -0.0321456, 0.0670435, 0.996393)
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bones/14/scale = Vector3(1, 1, 1)
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bones/15/rotation = Quaternion(-0.0790735, 0.0116557, 0.0250531, 0.996486)
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bones/16/rotation = Quaternion(-0.0298723, 0.00978076, 0.00496208, 0.999494)
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bones/16/scale = Vector3(1, 1, 1)
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bones/18/rotation = Quaternion(0.0257227, -0.0194088, 0.0169106, 0.999338)
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bones/18/scale = Vector3(1, 1, 1)
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bones/19/rotation = Quaternion(-0.0899747, 0.0254326, -0.00615306, 0.9956)
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bones/19/scale = Vector3(1, 1, 1)
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bones/23/rotation = Quaternion(0.00911317, -0.0503409, 0.127957, 0.990459)
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bones/23/scale = Vector3(1, 1, 1)
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bones/25/scale = Vector3(1, 1, 1)
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bones/26/rotation = Quaternion(-0.0751798, 0.0300851, -0.00748025, 0.996688)
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bones/28/rotation = Quaternion(0.0170326, -0.07192, 0.226359, 0.971236)
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bones/30/scale = Vector3(1, 1, 1)
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bones/33/rotation = Quaternion(0.00387702, 0.198608, -0.345762, 0.917054)
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bones/33/scale = Vector3(1, 1, 1)
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bones/34/rotation = Quaternion(0.0417278, -0.122015, 0.0851815, 0.987985)
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bones/34/scale = Vector3(1, 1, 1)
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bones/35/rotation = Quaternion(-0.0885877, -0.0556028, 0.121992, 0.987005)
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bones/35/scale = Vector3(1, 1, 1)
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bones/38/rotation = Quaternion(-0.626873, -0.307534, -0.439377, 0.565156)
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bones/39/rotation = Quaternion(-0.205763, -0.193786, 0.323958, 0.902862)
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bones/40/rotation = Quaternion(0.0105415, -0.0212143, -0.0393221, 0.998946)
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bones/40/scale = Vector3(1, 1, 1)
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bones/41/rotation = Quaternion(-0.00885779, -0.0142183, 0.0933198, 0.995495)
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bones/42/rotation = Quaternion(-0.0528572, 0.0336407, -0.0664886, 0.995818)
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bones/42/scale = Vector3(1, 1, 1)
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bones/43/rotation = Quaternion(-0.0887832, -0.0113618, -0.0247415, 0.995679)
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bones/44/rotation = Quaternion(-0.0298723, -0.00978076, -0.00496206, 0.999494)
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bones/44/scale = Vector3(1, 1, 1)
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bones/46/scale = Vector3(1, 1, 1)
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bones/47/rotation = Quaternion(-0.104393, -0.0269019, -0.0690116, 0.991774)
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bones/51/rotation = Quaternion(0.00911316, 0.0503409, -0.127957, 0.990459)
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bones/51/scale = Vector3(1, 1, 1)
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bones/52/rotation = Quaternion(-0.0819329, -0.160517, 0.0365542, 0.982947)
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bones/52/scale = Vector3(1, 1, 1)
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bones/53/scale = Vector3(1, 1, 1)
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bones/54/rotation = Quaternion(-0.0751798, -0.0300851, 0.00748026, 0.996688)
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bones/56/rotation = Quaternion(0.0170325, 0.07192, -0.226359, 0.971236)
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bones/57/rotation = Quaternion(-0.126589, -0.179584, 0.161972, 0.962024)
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bones/58/scale = Vector3(1, 1, 1)
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bones/61/rotation = Quaternion(0.0195577, -0.185723, 0.435159, 0.880773)
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bones/61/scale = Vector3(1, 1, 1)
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bones/62/rotation = Quaternion(0.0417277, 0.122015, -0.0851815, 0.987986)
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bones/63/rotation = Quaternion(-0.0885878, 0.0556028, -0.121992, 0.987005)
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bones/63/scale = Vector3(1, 1, 1)
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bones/65/rotation = Quaternion(-0.535617, 0.0211013, 0.835658, -0.119768)
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bones/65/scale = Vector3(1, 1, 0.999973)
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bones/66/rotation = Quaternion(0.186823, 0.68198, -0.186822, 0.681981)
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bones/68/rotation = Quaternion(0.55499, 0.125435, 0.804817, 0.168885)
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bones/68/scale = Vector3(1, 1, 0.999973)
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bones/69/rotation = Quaternion(0.167543, -0.686971, 0.167542, 0.686972)
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bones/71/rotation = Quaternion(0.614414, 0.348044, -0.346153, 0.617689)
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bones/71/scale = Vector3(1, 1, 1)
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bones/77/rotation = Quaternion(-0.00267377, -3.40937e-05, 9.11591e-08, 0.999996)
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[node name="CameraPivot" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.887462, 0.460881, 0, -0.460881, 0.887462, 0, 1.89226, 1.01148)
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[node name="Camera3D" type="Camera3D" parent="CameraPivot" node_paths=PackedStringArray("pivot", "camera_top")]
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fov = 85.0
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script = ExtResource("3_pm6qi")
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pivot = NodePath("..")
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camera_top = NodePath("../../CameraTop")
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[node name="CameraTop" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.572003, 0.820252, 0, -0.820252, 0.572003, 0, 3.46245, 1.18061)
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fov = 85.0
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[editable path="Pivot/Root Scene"]
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